Not bad. Very little to complain about. I wish: all weapons could ads, we could store meds, and maybe some more ways to detect the enemy. Things like sniper glint, footsteps, and breathing/grunting. Major potential here. Looking forward to the finished game.
fadedExcellence
Recent community posts
I don't have a mic so I guess I'm done. Hears a few issues I had. There is no sense of direction. I walked to several places before I was supposed to. Only to have to walk back so the trigger could tell me to go where I just was. One example of this is when I got the key I saw the lighter. I couldn't pick it up so I walked back and opened the door. Only for it to say light the candle. So back I go. The screen said "locate your car" the entire time I was playing. So I couldn't read the majority of anything else on the screen. I was just guessing what it said. I don't know what keybind opened the doors. I had to hit E and mouse 1 rapidly to open them. Sometimes F. But that turns off the flashlight. Anyway I hit them all.
Oh, yes I saw that it says the game requires you to use a mic. Normally when a game says something like that, it's for dramatic effect. Like when Hellblade devs said it had permadeath to build anxiety. This was to add to the characters condition. I never use my mic and there's a good chance I wouldn't be able to find it. A bad [forced] design choice imo.
A lot of bugs in this game. The framerate is all over the place. The weapons are switching from full auto to single fire at random. They fire when you try to aim with mouse 2. The aim point doesn't feel centered. It's more to the right of center. Enemies spawn behind you and make no noise. There are no doors or access points where I was standing, so I guess they walked through the wall. Mouse sensitivity has been changing throughout. Around the elevator you can barely turn, a few steps away and you can't control the movement. Think going from a 1 sensitivity to 100. All of this was on 1440p ultra settings. I lowered the resolution and quality to see if it would help with anything and the character changed color. There's a quick time event. I didn't see the enemy at first and even though I hit the button and filled the bar, I still died. I got back to that point and decided I'd stand back and shoot it. The enemy teleported to me and I had to hit E until the animation stopped. If this was meant to be a scare, why could I see the enemy? But since I could see it, why couldn't I kill it from afar? A door I opened closed when I walked back to it. I thought the game was leading me to a different area. When I turned to walk away, it opened again. [ Funny thing I noticed. The vents in the game are old style pc fans. ] You can't jump or slide. I walked out of a room and was shot a dozen times. Ok, where'd these Superhot enemies get guns, and why don't they drop ammo? Needs a lot of tuning and a soundtrack. If the gameplay was faster and more intuitive this could be really fun.
Too many lame jumpscares. The game takes control of your character too often and for too long. The transitions are jittery. The game has cues, and if you hit one early, it doesn't register. The game still goes through the animation etc. I found the battery for the flashlight and replaced it, Only for the game to tell me to find a battery. And it stopped my flashlight from working again.
It says to scare the priest. But there is option to tell him that there are no little boys in the house. Seriously, the sequence seems to be off. I was thinking the priest walked really fast, which he does. But he walks through walls and doors too. Why is she crying the entire time? Especially if she takes on the roll of haunting another family. She should be a vicious man killer. Or a protector of her family. I mean, she did make contact with her husband.
Why did he go to the gunshot? Who is the mysterious figure? What's in the case? Is it the case from Pulp Fiction? Seriously, stamina regens way too slow and your running speed is barely faster than walking. This didn't generate anxiety, but it was annoying. A few fixes and some more insight as to what's going on and you got a decent game.
I think I skipped a bunch of the game. I picked up the gas can, went to fill it and couldn't find it in the inventory. So I left the van and ran. Went through the floor and into the light. Previews for the next episode. I don't like that gizmo you have to use. A regular inventory would've been great. The graphics look great and it ran well.
I kind of like this. You don't see many games or media at all that show a woman's day to day experience. A sad truth that women aren't safe in the world. Maybe games like this can help build awareness. Even if the player isn't going in with support in mind, they'll come out with a better insight. Kind of like how God of War intrigues you about ancient times. I know GOW isn't true, but it makes you curious to know more about that culture. This game, if done right can draw in a lot of support for women.